R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Armor hardened seems interesting due to the large amount of hp it. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Stellaris: Suggestions. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. " Even at 100% armour pen it still reduces damage. 2 thirds armour 1 third shield. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. The Stellaris 3. The Stellaris 3. I'm assuming. Stellaris. 1;. My enemy has mountains of torpedoes (no neutron launchers). 0. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Remember the khan still gets a free death in battle, but will eventually die of old age. 7k a piece. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . 0 unless otherwise noted. That's probably because you're in a system with a. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 85 -1 = 1. They punch way above what their fleet power numbers would indicate. Had no reason to. So yes they do deal double damage to corvettes. 95. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. If you mean by penetration resistance, then yes. ago. Yes they stack. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Shield strength, against full shield penetrators, is given by. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Callinicus. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). #7. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Don't forget to turn. 25 shield hardening and . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Stellaris: Psionic Shields & Cloaking Combat Testing. +25% Shield Regen +3% Shield Hardening; Missiles. Thank You! I thought it was a. According to the official Stellaris 3. Patch 19-03-2023. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. There's not really that much you need in terms of utility components. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. 9 that merges the various incompatible game rules and scripted triggers added by mods. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. It's a great mode for Stellaris. Reply reply more reply. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. - Update for Stellaris version 3. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. In this video I test out the new Armor Hardeners which is part of the new 3. Three grants 45%Stellaris Real-time strategy Strategy video game Gaming. Not on corvettes though. Save file editing has to work too. except corvettes since they only have 3 slots, they use 2 armor 1 shield. -100% doubles your shields. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I've had trouble figuring this out exactly, but this is what it looks like. Damage 16 - 24 +100% Shield Penetration. 6 beta version at all. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. . Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Torpedoes got full shield penetration until ships get shield hardening. I don't know why it would be small, other than your resolution setting being set to an absurdly high number, but there is a UI scaling option in the menu that might fix this (if it doesn't, lower your resolution maybe?). Going from 50% to 70% or 75% shield hardening is always a great idea if you focus on shields. As accidental fly into a pulsar system means if you have the other way you get wrecked. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Go to Stellaris r/Stellaris. Go to Stellaris r/Stellaris. MuffinFIN • 5 yr. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Stellaris 3. Below is an example of what I found out while testing ship combat. 103 votes, 17 comments. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Adds a new unique system containing a Shrouded Star with some large Zro deposits. 25 to shield. Its just farming. Legacy Wikis. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 25 days. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. For individual ship designs, I set a theme for each one. Strictly speaking, I haven't found a lot of use for. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. With the 2. Generally you should mount a higher ratio of armour anyway. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Discussion So which one is best based on your experience with the game so far. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. YokimisaAncient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. It lets me go all-in on shield repeatables and shield slots, without worrying. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. 0 “Orion”. There. ago. It also means you will only need 50% shield hardening to fully harden against these threats. ( stellaris noob) i dont have dlc so idk if that contributes. This mod adds base hardening to shields and armor, increasing with their tier. So the Whirlwind Missiles and Strike Craft both pierce shields. 1. Best. Their ships are primarily shield based, with no/minimal armour and hull. So in average the same amount of shield or armor will least half as much time as the hull. Let's div. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. 6 Badges. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Negative shield negation adds to your shield value after all other calculations. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. g. There are 6 players and idealy we would like to stop after 5-8 hours. Upload Attachment EDIT: the philosophy this is based on is pre-3. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. ago. 30% armor hardening on top cuts it by another third. Stellaris: Tech. is it worth it do you think?Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. That’s 17. In singleplayer you can just mass these, the AI will never counter them. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. In the default galaxy map mode, subjects have the same color as their overlord. Living Metal and Zro are kinda weird resources because they have very few uses. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. Let the two Shield Hardening techs each provide an inherent Shield Hardening bonus (say +10% each, stacking) as well as the existing access to the Shield Hardening modules. Third, buff the hardening components. 2x Crystal plating (hull HP booster) - 550 HP. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Shield capacitor gives +10% for more shield (2x repeatables) vs. Below is an example of what I found out while testing ship combat. View this video if you w. If the target has shield hardening, they still work together to beat the shields first. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). ; About Stellaris Wiki; Mobile viewWelcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. -100% doubles your shields. mcb0001. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. Sub-forums: Game specific Tech Support. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Tactics Forever, before the dev put it on Steam and then gave up on it. Stellaris Wiki. No. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. events. Steps to reproduce the issue. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). ago. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". 7 throwing this strategy out the window. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. except corvettes since they only have 3 slots, they use 2 armor 1 shield. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. All shield points are negated when using stealth. Please don't talk to me about hardening. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Small ships can't do it. Promethian Mar 12, 2019 @ 7:28pm. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Why the techs. Gigacannon needs to do 12600 to. I like shattered ring. Yes, I'll attack the frigates yada yada. Cool. Their faces are melting so lovely and the screams music to my ears. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 7% shields/day, or 250 out of 35834. 2x regenerative hull tissue. #2. Stellaris: Armor Hardeners are very effective. There's no reason for these things to be mutually exclusive they're not op. Their weapons also suck against shields. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris > General Discussions > Topic Details. 50% shield hardening lets you live +100% longer (!!!!!). #2. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. as it is with the shields e. Hardening stacking question. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Hello, i wonder what "+% armor penetration" realy does. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. I spent a few hours last night searching around the sub and only found info I believe to be outdated or just didn't work for me. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Upload AttachmentEDIT: the philosophy this is based on is pre-3. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. my shield nullification surprise. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. and there is no way to bring them back. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Small ships can't do it no matter how much you try. Sentient livestock is still just livestock. And ye, I'm already undetectable and in a "sweet spot". 6 "Orion" open beta. malakhglitch Rogue Servitor. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. About this site. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 1680x8 shields or 13440 points. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. stephencorby • 3 yr. Q1. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. 6 update. 34. I repeat, 100% shield hardening. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Jump to latest Follow Reply. Later i tried picket cruiser with hardeners. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. It means it ignores shield and does damage. The thing is I have no idea if this rule still applies. The mining drones do a ton of. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. Darvin3. That’s 17. Shields won't regenerate at all unless a charger is present (in vanilla game that is). Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. bd54257 last week. 1x regenerative hull tissue. Subspace Hardening + Hypermatter Augment + Adaptive Hull (come at me bro levels of armor) Angel Shield (honestly my backup shielding) Shield Hardening (Angel Shield becomes stupid powerful) Goddess Halo (turns Storm Envelope into a fleet-killer and removes the drawback of Angel Shield's limited cover)Stellaris Dev Diary #318 - Announcing Astral Planes r/Stellaris • When I start a megastructure and activate the edict that speeds up megastructure construction halfway through, will it still speed up the remaining construction?{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. M: +315 shield HP (505 with AP), 4. Ancient Pulse Armor (and other ancient armaments) are impractical. 6 beta for Extra Ship Components: NEXT mod. Added new aux components that use Exotic Gases, Rare. Stellaris. Related Topics. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Yes it's worth it. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardening 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Megacannon is 40% more DPS and 1. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. Adds the Shrouded Star, which gives . Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. +10% evasion (and 20% sublight speed). Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 3. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Just don't expect much from Corvette shields. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Autocannons are extremely short range. A quick search reveals that shield hardening apparently stacks. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. hardening * total. And will probably not have a 3. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. • 20 days ago. Attack the ship with a shield penetration weapon 3. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Hello! I used to be pretty hardcore into this game. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit. . The Stellaris 3. I believe one of the fallen empires are very into disruptors. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. A. 1x shield capacitor. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. Stellaris: Armor Hardeners are very effective. 4. I fly with a combination of torpedoes and stormfire cannons. Also, shield/armor hardening could make a disruptor-based. Interact with diverse alien races, discover strange. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Ship accuracy and evasion increased by 5%. I prefer armor Regen and have a slight armor favoritism. Stellaris Wiki Active Wikis. EulersApprentice • 1 yr. If that doesn't help, check each situation and look for a similar track all button and deselect it. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. As accidental fly into a pulsar system means if you have the other way you get wrecked. I will make sure to explain this a bit better when its time. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. armor an shield hardening definitely help ship survival vs missiles and disruptors. Decreased the base damage of explosive torpedoes. You need ship components to be worth. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. That's worse than 6+6=12s for a purely neutral weapon. Shield nullification. Now say, 30% shield hardening cuts Disruptor damage by a third. Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Just had a random thought here. Q1. 2x Armor III - 430 HP. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Just small slots though, the medium lasers can't compete with plasma. R5: Founder species with Psionic, Limited Regeneration, Venerable, Fertile, Robust, Talented, and Unruly.